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Around The Web

Hi, I'm Jonathan!

I'm a senior research engineer who decided to follow my passion within the gaming industry and is currently working as a software engineer at DICE, mainly within the gameplay team.

I embrace new challenges wholeheartedly, and always feel responsible and ownership of my tasks. As a lover of tidy code, I strive to keep my code properly maintained and easy for others to use, while also trying to improve my coding skills.

While I work independently, having worked as a project manager for a couple of years, I thrive in a team environment. While the road isn’t always straight, there's nothing that beats the feeling of achieving goals as a team.

When I do not make games, I enjoy spending time with my family, playing golf and brewing beer. Oh, and play games of course!

Want to know more about me? Download my CV below
CV

PORTFOLIO

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Broken Strings

Unity - C# - Group project - 6 weeks

  • Developed for mobile, published to Google Play
  • Collaborated Cross-discipline according to scrum
  • Responsibilities:
  • Persistent save and load system
  • Developed fusion system, level gem slot system and loot boxes, using a data-driven design, utilizing the MVC pattern and Observer pattern
  • Integrating UI logic for the metagame
  • Sound implementation
  • Github repository
Find out more!
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Climbing System

Unreal 5 - Blueprints - Solo project - 4 weeks

  • Developed for Welevel and the upcoming game Solid River
  • Developoed as a Modular Game Feature
  • Developed in blueprint
  • Using Enhanced Input System, Motion Warping and adapted to current systems in game
  • Successfully implemented into the game
Find out more!
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Travelling Sales Person

Unity - C# - Solo project - 4 weeks

  • Algorithm project, solving the shortest path between all cities on a map, returning to the starting city
  • Used modified Dijkstra method with a priority queue and a min heap
  • Working on mobile
  • Github repository
Find out more!