I'm a senior research engineer who decided to follow my passion within the gaming industry and is currently working as a software engineer at DICE, mainly within the gameplay team.
I embrace new challenges wholeheartedly, and always feel responsible and ownership of my tasks. As a lover of tidy code, I strive to keep my code properly maintained and easy for others to use, while also trying to improve my coding skills.
While I work independently, having worked as a project manager for a couple of years, I thrive in a team environment. While the road isn’t always straight, there's nothing that beats the feeling of achieving goals as a team.
When I do not make games, I enjoy spending time with my family, playing golf and brewing beer. Oh, and play games of course!
Want to know more about me? Download my CV below
CV
PORTFOLIO
Broken Strings
Unity - C# - Group project - 6 weeks
Developed formobile, published toGooglePlay
Collaborated Cross-discipline according to scrum
Responsibilities:
Persistentsave and load system
Developed fusion system, level gem slot system and loot
boxes, using a
data-driven design, utilizing theMVC patternandObserver pattern